To coin a phrse commonly used by Top Gear Presenter Jeremy Clarkson to describe the weekly challenges on his show, my work can often be described as “Ambitious, but Rubbish!” The key part of that being AMBITIOUS.
From the very start of the Xcode project, Pegg ran it like every good production team should be: team members were divided up into pairs, assigned different areas to focus on, and different code to implement. We were excited at the chance to try something new, and while I was absolutely terrified of code, as I would discover later, it actually can be rather fun 😀
After 3 full production meetings [that’s 2 more than either of the previous modules had 😦 ], we all had *fairly* clear idea of what we all had to do. In my little team, partner Jen Ryan would be in charge of visuals and photoshop work, while I would be tasked with implementing the content into Xcode. As it panned out, I would also produce some short After Effects renders, and take care othe voice overs, as well as a few hidden extras to give the app a personal flavour.
Under guidance from Pegg, we all planned to work our individual areas as part of a complete app; aiming towards creating a complete product for Harper Collins. However, as time slowly rolled on, our inexperience with Objective C began to show. With progress falling behind, each team gradually began to work on their project as individual applications, rather than parts of a whole.