As ever, the legendary Chris Pegg has led us forward into a new specialisation within After Effects: that of looping background animations. Many side-scrolling games, old and New, rely upon layers backgrounds in order to convey a sense of depth and scale, and while the more simplistic ones have flat, one dimensional backgrounds, most try to use multiple-faceted backdrops incorporating looping, individual animations and continuous background images that could scroll across to represent the movement of the player, or “Sprite”.
In this exercise, Pegg challenged us to create our own backdrops and animate them. Initially, we had to come up with 3 individual backdrop ideas, then choose one, create it in photoshop, then render and animate it in after effects.
My 3 ideas
The trick to creating a successful, intricate backdrop appears to be having as many successfully rendered, independent layers and parts, so that you can give the background a sense of activity and life, which makes it more realistic to the gamer, regardless of graphics. More independent layers will create the illusion of depth of field, and even on side scrolling, 2D games, multiple layers can create quite an impressive effect…
In this case, a lot of different layers of forest background have been captured with a 3D camera and have been pinned to a fixed aspect, so as the sprite moves across the world, the background alters according to the P.O.V of the player character. This technique allows independent game developers to create visually impressive games using fairly basic game design packages such as Blender, Unity 3D or GameMaker, which in turn is fuelling the Indie Game industry.